In use in Pulse, Soluna, Apartments and Under Toronto

Glass UI kit

The controls in my apps. The panes are real glass: a shader bends the map behind them the way a lens would, instead of blurring it.

Most "glass" interfaces blur whatever is behind them. This one refracts it: the map behind a pane is bent at the edges and magnified slightly, as it would be through a real piece of glass.

Buttons are separate pieces of glass set flush into the pane, and a button that is switched on is stained a colour.

The best way to see it is to open one of the apps and move the map under the controls.

What's inside